|幸福||Happy||Overjoyed. May not follow orders.||Non-functional. Defense drops.|
|凍結||Freeze||Frozen, Cannot move; weak to Electric skills.
(Evasion rate against Physical drops to zero.)
|Weaker against Electric skills. Fire skills hastens recovery.|
|感電||Shock||Electrocuted. Cannot move; weak to Ice skills.
(Evasion rate against physical attack drops to zero.)
|Weaker against Ice skills.|
|混乱||Panic||Panicked. Will act unpredictably.||Victim may move to another position.|
|魅惑||Charm||Under the enemy's sway. Will attack allies.||Damage increases.|
|縛り||Bind||Unable to move.||No change.|
|睡眠||Sleep||Defense decreases. Evasion rate drops to zero.||Defense further drops. Physical attacks hastens recovery.|
|不運||Unlucky||Luck decreases sharply.
(Evasion against Luck-based skills drops like Deathtika, Petrama, Paralama, Poisma, and Nervma.)
|Luck further drops, eventually to zero.|
|クローズ||Mute||Cannot invoke Personas.||Failure rate increases; even succeed, damage inflicted decreases. Eventually failure rate increases to 100%.|
|罪悪||Guilt||Weight of one's guilt makes attacks impossible.||Non-functional.|
|盲目||Blind||Decreased vision. Hit % and evade % lowered.||Rates drop. At the most, severe conditions even SP-consuming actions are inhibited.|
|恐怖||Terror||May flee from battle from fear of enemies.||Non-functional. Victim's escape rate increases.|
The Severe and Beneficial Conditions below do not have a cascaded effect.
|猛毒||Poison||Poison slowly reduces character's HP.
(Attack drops by half. Victim loses 1/6 X maximum HP at end of each turn. Effect persists after battle; 1 HP loss for every 2 steps.)
|麻痺||Paralyze||Unable to move; SP slowly decreases.
(Loses 1/16 X maximum SP amount of Magic Atk. Condition is recovered after battle.)
|石化||Stone||Cannot move or dodge. Physical defense lowers.
(Chance of being hit by critical strikes increases. Condition is recovered after battle.)
|病気||Sick||Illness drastically decreases HP.
(Victim loses 1/8 X maximum HP at end of each turn. Effect persists after battle; 1/8 X maximum HP loss for every 4 steps.)
|瀕死||KO||Unconscious, Cannot move.
(Fallen victim can be revived with skills or items during battle. After battle, victim will be revived with 1 HP.)
|透明||Cloak||Target becomes transparent and will not be a selectable target of enemies. However, the invisible target can still be hit be area spell. Other drawbacks include lowered magical defense and inability to summon Persona|
|凶暴||Fury||Will singlemindedly attack with a weapon.
(Cannot assign commands. MAtk and Hit % increases, and target will use HP-damaging Persona skills automatically.)
|人形||Puppet||Under party's control. Cannot use skills.
(Able to control a fallen ally. The puppet can perform all action, except summoning Personas.)
|暴走||Berserk||Enraged Persona acts on its own.
(Cannot assign commands. Attack and Hit % increases, and target will perform Attacks automatically.)
|反撃||Counter||Enhanced reflexes allow counter-attacks.|
|ウルフ||Beast||Bestial abilties shift with the moon's phase.
(All stats are synchronized with the Moon Phases. The fuller, the stronger.)
page revision: 23, last edited: 18 Oct 2009 19:37